Cyber Munchers – AWS Q Game Challenge
During the AWS Summit in New York, I learned about the AWS Builder opportunity and the Build Games Challenge powered by the Amazon Q Developer CLI. The challenge invited developers to recreate retro games using AI-assisted tools — a perfect chance to blend nostalgia with innovation.
I chose to build a tribute to a game I played in second grade back in the mid-90s: Number Munchers. My version, Cyber Munchers, puts a modern spin on the original by focusing on cybersecurity education. Instead of solving math problems, players now identify and “munch” tiles containing PII (Personally Identifiable Information) — like Social Security Numbers, phone numbers, and addresses — while avoiding harmless decoys like “banana” or “puppy.”
The goal is to introduce concepts of cyber hygiene and help players better understand how to recognize sensitive information. I can already envision expanding this MVP to include roaming hackers on the grid, similar to the “Troggles” from the original game, to increase challenge and engagement.
This project is just a proof of concept, but it was a great experience to build something fun, meaningful, and retro — with help from AI. Big thanks to AWS for the opportunity!
Development Process Using Amazon Q
Using the Amazon Q Developer CLI, I built the game step-by-step through natural language prompts. I started with a basic 5×5 grid and player movement, then added lives at the top, a controls/help button, and logic for success and game-over conditions. Each improvement was generated through conversational requests, making the process feel like pair programming with an AI. It allowed me to focus on game design and cybersecurity messaging while Amazon Q handled the repetitive coding.